.. _4 Detailed Steps for Updating the Example Player: 4 Detailed Steps for Updating the Example Player ========================================================================================== Follow the steps below to replace the Oculus SDK in the example player with the Pico SDK: - 1. Delete the Oculus SDK prefab from the scene: .. image:: _static/4.1.png Figure 9 – Location of the Oculus SDK prefab. - 2. Import the Pico SDK Unity package: .. image:: _static/4.2.png Figure 10 – Importing the Pico SDK Unity package. - 3. Drag **PicoMobileSDK** > **Pvr_UnitySDK** > **Prefabs** > **Pvr_UnitySDK** into the scene and set the position: .. image:: _static/4.3.png Figure 11 – Adding the prefab to the scene. - 4. Add **PvrController0** and **PvrController1** to **Pvr_UnitySDK** as child nodes of **Pvr_UnitySDK**, and add **ControllerManager** into scene: .. image:: _static/4.4.png Figure 12 – Adding the controllers and controller manager to the scene. - 5. Update the controller settings: .. image:: _static/4.5.png Figure 13 – Updating the controller settings. - 6. Set **Head Pose** and **Hand Pose** of **Pvr_UnitySDK Manager** to **Three Dof**: .. image:: _static/4.6.png Figure 14 – Setting the head and hand poses. - 7. Set **Rendering** > **Graphics APIs** to **OpenGLES2** as the only graphics API, disable **Multithreaded Rendering**, and disable **Virtual Reality Supported** under **XR settings**: .. image:: _static/4.7.png Figure 15 – Configuring rendering and XR settings. - 8. Build and install the application. Figure 16 shows the application running: .. image:: _static/4.9.png Figure 16 - View of the application running on the headset.