4 Detailed Steps for Updating the Example Player

Follow the steps below to replace the Oculus SDK in the example player with the Pico SDK:

    1. Delete the Oculus SDK prefab from the scene:
_images/4.1.png

Figure 9 – Location of the Oculus SDK prefab.

    1. Import the Pico SDK Unity package:
_images/4.2.png

Figure 10 – Importing the Pico SDK Unity package.

    1. Drag PicoMobileSDK > Pvr_UnitySDK > Prefabs > Pvr_UnitySDK into the scene and set the position:
_images/4.3.png

Figure 11 – Adding the prefab to the scene.

    1. Add PvrController0 and PvrController1 to Pvr_UnitySDK as child nodes of Pvr_UnitySDK, and add ControllerManager into scene:
_images/4.4.png

Figure 12 – Adding the controllers and controller manager to the scene.

    1. Update the controller settings:
_images/4.5.png

Figure 13 – Updating the controller settings.

    1. Set Head Pose and Hand Pose of Pvr_UnitySDK Manager to Three Dof:
_images/4.6.png

Figure 14 – Setting the head and hand poses.

    1. Set Rendering > Graphics APIs to OpenGLES2 as the only graphics API, disable Multithreaded Rendering, and disable Virtual Reality Supported under XR settings:
_images/4.7.png

Figure 15 – Configuring rendering and XR settings.

    1. Build and install the application. Figure 16 shows the application running:
_images/4.9.png

Figure 16 - View of the application running on the headset.